Prop Artist

At Lav Games, we believe that creating a positive and engaging work environment is crucial to our success. We offer a range of perks and benefits to our employees, including:

  • Remote and flexible work hours to accommodate individual needs and schedules.
  • Competitive salaries and opportunities for career growth and development.
  • Generous paid time off, including vacation, sick days and personal days.
  • Opportunities to work on a variety of exciting and innovative projects, from our own original IPs to AAA co-dev.
  • Training and skill-building opportunities to keep employees up-to-date with the latest technology and trends in the industry.

In addition to our other perks and benefits, we offer bonuses and profit sharing to our team members. Our bonus program rewards exceptional performance, and our profit-sharing program allows our employees to benefit from the company’s success. We believe in rewarding our employees for their hard work and dedication, and our compensation package is designed to support their personal and professional growth.

Responsibilities:

  • Create high-quality, visually appealing and optimized 3D props and assets that meet the artistic and technical standards of game production.
  • Model and texture a wide variety of hard-surface and organic props, ensuring consistency with the project’s visual direction.
  • Develop game-ready assets using efficient high-poly to low-poly workflows, including modeling, sculpting, UV mapping, baking, and texturing.
  • Create realistic and believable materials and textures using Substance Painter and/or Designer, following PBR principles.
  • Ensure proper asset optimization, including polygon budgets, UV layouts, texture resolution and LODs.
  • Import, set up and validate assets in Unreal Engine and/or proprietary engines.
  • Collaborate with the Art Director and Artists to maintain a cohesive visual style, incorporating feedback throughout production.
  • Ensure the technical and artistic quality of delivered assets, communicating and collaborating with team members, production, and management to achieve project goals on time.

Requirements:

  • Minimum of 5 years of experience creating 3D props and game-ready assets for video games.
  • Ability to receive, give and apply feedback effectively.
  • Proficiency in 3D software such as Maya, 3ds Max, and/or Blender, along with experience working in Unreal Engine.
  • Strong understanding of hard-surface modeling techniques, topology, UV mapping, and efficient asset production workflows.
  • Knowledge of 3D sculpting packages such as ZBrush.
  • Proficiency in high-poly and low-poly modeling, sculpting, texture baking, and material/shader setup in Unreal Engine.
  • Strong understanding of PBR material pipelines and proficiency in texturing with Substance Painter and Designer.
  • Ability to create high-quality, realistic materials with attention to surface properties, wear, damage and storytelling details.
  • Solid understanding of asset optimization, including polygon counts, texture budgets, LODs and technical constraints for real-time rendering.
  • Strong attention to detail, proportions, scale, and visual consistency.
  • Knowledge of current game art production processes, technical limitations and dependencies.
  • Central European Timezone (+- 2 hours)

To apply: careers@lav-games.com

Please specify the role you are applying for in the email subject line.


We are looking forward to hearing from you!

Thank you! 🙂

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