At Lav Games, we believe that creating a positive and engaging work environment is crucial to our success. We offer a range of perks and benefits to our employees, including:
- Remote and flexible work hours to accommodate individual needs and schedules.
- Competitive salaries and opportunities for career growth and development.
- Generous paid time off, including vacation, sick days and personal days.
- Opportunities to work on a variety of exciting and innovative projects, from our own original IPs to AAA co-dev.
- Training and skill-building opportunities to keep employees up-to-date with the latest technology and trends in the industry.
In addition to our other perks and benefits, we offer bonuses and profit sharing to our team members. Our bonus program rewards exceptional performance and our profit-sharing program allows our employees to benefit from the company’s success. We believe in rewarding our employees for their hard work and dedication and our compensation package is designed to support their personal and professional growth.
Responsibilities:
- Utilize modular approach to design visually appealing, atmospheric and efficient game environments.
- Develop functional modular assets for sharing across the projects, adhering to technical and artistic constraints.
- World Building, set dressing, lighting and optimizing levels in Unreal Engine and/or proprietary engines.
- Creating Trim and Tiling textures in Painter and Designer.
- Collaborate with the Art Director and Artists to create cohesive and believable game worlds, incorporating feedback.
- Ensure technical and artistic quality of the project, communicate and collaborate with team members, production, and management to achieve project goals on time.
Requirements:
- Minimum of 5 years of experience creating game environments
- Ability to receive, give and apply feedback effectively.
- Proficiency in 3D software, such as Maya, Max, and/or Blender and experience working in Unreal Engine.
- Strong understanding of efficient UV layout/Trimming and modular level production methods.
- Knowledge of 3D sculpting packages such as Zbrush.
- Proficiency with modeling processes, hi-res sculpting, baking textures, and material/shader setup in Unreal Engine.
- Understanding of PBR material pipeline and texturing in Substance Painter and Designer.
- Knowledge of composition and visual storytelling, as well as current game art processes, limitations and dependencies.
- Central European Timezone (+- 2 hours)
