At Lav Games, we believe that creating a positive and engaging work environment is crucial to our success. We offer a range of perks and benefits to our employees, including:
- Remote and flexible work hours to accommodate individual needs and schedules.
- Competitive salaries and opportunities for career growth and development.
- Generous paid time off, including vacation, sick days and personal days.
- Opportunities to work on a variety of exciting and innovative projects, from our own original IPs to AAA co-dev.
- Training and skill-building opportunities to keep employees up-to-date with the latest technology and trends in the industry.
In addition to our other perks and benefits, we offer bonuses and profit sharing to our team members. Our bonus program rewards exceptional performance, and our profit-sharing program allows our employees to benefit from the company’s success. We believe in rewarding our employees for their hard work and dedication, and our compensation package is designed to support their personal and professional growth.
Responsibilities:
- Create high-quality, realistic and visually appealing materials and textures that meet the artistic and technical standards of AAA game production.
- Develop procedural and tileable materials using Substance Designer, ensuring visual quality, consistency and reusability across projects.
- Create a wide variety of surface materials, including natural, architectural, and hard-surface materials with a strong focus on realism and physical accuracy.
- Develop and maintain efficient master materials, material instances, and shaders in Unreal Engine and/or proprietary engines.
- Create trim sheets, texture atlases and reusable material libraries to support efficient asset and environment production.
- Ensure materials perform efficiently in real-time rendering environments while maintaining high visual fidelity.
- Collaborate with Environment Artists, Prop Artists and the Art Director to establish cohesive material quality and visual consistency across assets and environments.
- Research and analyze real-world references to accurately reproduce surface properties, aging, wear, damage, and environmental effects.
- Ensure technical and artistic quality of delivered materials, communicating and collaborating with team members, production, and management to achieve project goals on time.
Requirements:
- Minimum of 5 years of experience creating materials and textures for video games.
- Ability to receive, give and apply feedback effectively.
- Expert knowledge of Substance Designer, including procedural material creation, node-based workflows, and graph optimization.
- Proficiency in Substance Painter, with a strong understanding of texturing workflows and material authoring.
- Strong understanding of physically based rendering (PBR), material properties, and realistic surface reproduction.
- Experience creating and implementing materials and shaders in Unreal Engine, including master materials, material instances, and Material Editor workflows.
- Strong understanding of tileable textures, trim sheets, texture atlases, and efficient UV/material workflows.
- Knowledge of advanced material techniques such as vertex blending, world-aligned textures, masks and layered materials.
- Understanding of texture optimization, shader complexity, memory budgets and real-time rendering constraints.
- Strong artistic eye for color, roughness, reflectivity, surface variation and material definition.
- Ability to analyze references and reproduce believable materials with attention to detail, scale and environmental storytelling.
- Knowledge of current game art production processes, technical limitations and dependencies.
- Central European Timezone (+- 2 hours)
To apply: careers@lav-games.com
Please specify the role you are applying for in the email subject line.
